Blog

Dev Diary 24 – Burn, chart, burn

  Hi hacknplanners! This is the first update of the year and, as we promised in previous dev diaries, it comes full of new features and improvements. During the past months, we worked on some systems and backend …

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Studio Showcase 1 – Gadan Games

Hi hacknplanners, Welcome to the first entry of Studio Showcase, a new series of interviews where we will be discovering some of the studios using HacknPlan and how they use the tool to manage their projects. Our goal …

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Dev Diary 23 – Milestones, please

Hi hacknplanners! Welcome to the last update of the year! This iteration has been focused on milestones, changing how they work internally to allow calculating better metrics and build more features based on them. We have done a lot …

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HacknPlan: news and announcements

Hi hacknplanners, It’s been around one month and a half since we started the early access program for HacknPlan Studio, and we wanted to announce a couple of important things regarding our roadmap for 2017. Full release date …

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Dev Diary 22 – Data in, data out

Hi hacknplanners! This new update is all about data entering and leaving the system. We finally added GitHub integration for HacknPlan Studio users, which allows you to connect your project to your GitHub repository and link commits to …

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Dev Diary 20 – Shapes and colors

Hi hacknplanners! This milestone has been affected by some unexpected incidents that made us not fully complete all the tasks we planned. I’m talking about the decision that Braintree (payment gateway provider) took about not giving us service …

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Dev Diary 19 – Sharpening the edges

NOTE: In order to make understanding our new premium plan more intuitive, we have renamed it from HacknPlan Professional to HacknPlan Studio. We hope this makes more evident that only one account per studio is needed, which will pay …

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1 year of HacknPlan: Studio plan announced

  PRE-ORDER NOW! Hi hacknplanners, One year ago today, the first version of HacknPlan was launched. I remember this post on Reddit asking the gamedev community for feedback and trying to get our first early adopters. I was so …

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