Blog

Dev Diary 44

Hi hacknplanners, Here we are again with a small but very useful update, let’s take a look at the new features! Resizable panels Many of you have complained about the size of the task and design element panels. …

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Mastering the game design model

Since the creation of HacknPlan, our main goal was to provide game developers with a tool that could make planning projects easier and more intuitive. With this objective in mind, we came up with an idea to build …

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Dev Diary 43

Hi hacknplanners, Here we are again with a small but important update that includes features some of you have been requesting for a long time. Let’s get started! Guests (Studio tier) You’ve been asking for this and here …

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Dev Diary 42

Hi hacknplanners, I hope you are all healthy and safe and enjoyed the holidays. We are back with a small but necessary update focused on stability and performance, and we also took the chance to fix plenty of …

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Dev Diary 41

Hi hacknplanners, It’s been a while! I hope you can forgive us for the long time of silence, this year is not being easy for anyone and we are no exception. I sincerely wish you and your loved ones …

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HacknPlan API public beta is out!

  Hi hacknplanners, It has been a while since we announced our intentions of releasing an API for our service, but it is finally here, we hope it is worth the wait. This first one is a public …

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Dev Diary 40

  Hi hacknplanners, I hope you all are having a wonderful summer! We have just released a new update that includes some anticipated improvements and features. Ready? Go!   Story tasks on the kanban board When we released the …

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Scrum and videogames 3: Daily management

This article is a collaboration with Mauricio García, CEO and Producer at The Game Kitchen (The Last Door, Blasphemous). You can find his original article in Spanish here. First part: Scrum and videogames 1: Introduction Second part: Scrum and videogames 2: …

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Scrum and videogames 2: The Sprint Meeting

This article is a collaboration with Mauricio García, CEO and Producer at The Game Kitchen (The Last Door, Blasphemous). You can find his original article in Spanish here. Read the first part: Scrum and videogames 1: Introduction   Preparation of …

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Dev Diary 39

  Hi hacknplanners, A new update has been released with a series of small but very useful improvements and bug fixes. Let’s take a look! Improvements The boards and milestones are now editable directly from the left menu for …

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