Projects

The bug triage process

The bug triage process

Bugs. That pain in the ass. Every development team is afraid of bugs. They can slow down your development process, derail your planning, ruin your release and make your game have a bunch of negative reviews because it shipped half-broken. That’s every studio’s...

Smoothing out production in a multi-project indie studio

Smoothing out production in a multi-project indie studio

This article is a collaboration with Ewan McKenzie, Producer at Ant Workshop, about the importance of time logs for game production. At Ant Workshop, we’re a small indie studio that has worked on a variety of projects of differing scopes. From small prototypes to...

The planning fallacy, or why your estimations suck

The planning fallacy, or why your estimations suck

What’s the planning fallacy? The planning fallacy is a common bias in which people tend to underestimate the time required to complete a project. This happens because they are too optimistic about how things will turn out, making two main mistakes: overestimating...

Improving team communication

Improving team communication

This article about team communication is a collaboration with Rubén Calles, he began his journey in game development in 2014, and since then, he has collaborated with various studios. He published "A Place for the Unwilling" with his first company, Alpixel Games....

Dev Diary 45

Dev Diary 45

Hi hacknplanners, We are back with an important and long-awaited update, we have been receiving a lot of feedback from you and prepared a new release that focuses on UI/UX. Our main goal was to make the user interface cleaner, sharper, and more intuitive, and reduce...

How to plan an indie game on time and budget

How to plan an indie game on time and budget

Planning is one of the most crucial aspects of game development, as it is necessary to organize both time and resources as efficiently as possible. For this purpose, the production process plays a relevant role. In this article, we will share valuable insights into how we manage our projects.

Bridging the gap: 5 Strategies for Smart Team Collaboration

Bridging the gap: 5 Strategies for Smart Team Collaboration

When managing projects, it is often necessary to collaborate with external teams, and it is not always easy to assess which ones will generate a smooth and productive workflow.

In this article, we have teamed up with our friends at Brave Zebra to provide five key best practices that are considered essential for successful collaboration.

Dev Diary 44

Dev Diary 44

Hi hacknplanners, Here we are again with a small but very useful update, let's take a look at the new features! Resizable panels Many of you have complained about the size of the task and design element panels. Depending on your device screen size and ratio, the fixed...

Mastering the game design model

Mastering the game design model

Since the creation of HacknPlan, our main goal was to provide game developers with a tool that could make planning projects easier and more intuitive. With this objective in mind, we came up with an idea to build a system that could be used to create a GDD (game...

Dev Diary 43

Dev Diary 43

Hi hacknplanners, Here we are again with a small but important update that includes features some of you have been requesting for a long time. Let's get started! Guests (Studio tier) You've been asking for this and here it is: you can now add Guest users to your...