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About us

Forged by game developers, for game developers

This is the journey of HacknPlan: from indie struggle to a global platform helping teams build better games with clarity, speed, and confidence.

Milestones

The moments that shaped HacknPlan

Every step below captures the full journey, from foundation to v2.

HacknPlan is born

2015

Chris Estevez, a Spanish software developer and scrum master, founded HacknPlan after years of unsuccessful indie projects, both solo and remote. He identified three recurring blockers: unrealistic scope, weak planning, and poor team workflow. Inspired by agile practices and unable to find a tool that fit his vision, he decided to build one from scratch.

First public beta

Sep 2015

The first beta launched as a simple, fully free planning app. It was shared across Reddit plus Unreal Engine and Unity communities, quickly reaching 10K registered users. From the beginning, updates were shaped by direct community feedback.

v1.0 and premium launch

Apr 2017

HacknPlan reached v1.0 with broader functionality, better design, and stronger performance. Premium tiers were introduced, and nearly 100 studios joined through a pre-sale offer before launch.

Platform expansion

2018-2019

In 2018, a major update redesigned interface, structure, and navigation for better readability and user experience. During this period HacknPlan introduced advanced metrics, charts, and integrations. In September 2019, public API and webhook betas launched, enabling teams to build custom extensions with external services.

Global scale

2021-2023

By 2021, HacknPlan reached 200K registered users and more than 300 studios using premium services worldwide, becoming one of the most recognized project management tools in game development. In August 2023, another major update delivered a refreshed UI plus broad usability and performance improvements.

The v2 era

2026 roadmap

HacknPlan announced the v2 roadmap as a complete platform rewrite with a modern technology stack, a more intuitive interface, and major feature improvements. Release is planned in staged phases during 2026 with full backward compatibility with v1. Ongoing updates and announcements are shared on the HacknPlan blog and social channels.

Where are we?

Mad Cactus Digital SL

Calle Alameda 22, 28014 Madrid (Spain)

Work with us

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Reach out for partnerships, media requests, or strategic collaborations with our team.

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