Introduction
What is HacknPlan?
HacknPlan is a project management platform built for game development. Its core value is combining project execution and game design in one workflow.
The platform is inspired by agile practices and uses kanban boards as the main execution view. Teams split work into small, actionable items, track progress by stage, and assign ownership clearly.
To avoid board overload, HacknPlan promotes iterative delivery through boards and milestones:
- Boards represent short execution windows (for example, sprints or internal iterations).
- Milestones group boards into larger roadmap goals (for example, Alpha or Beta).
This structure gives teams clear control over scope, sequence, and accountability.
What is game-specific about it?
Most project tools focus on:
- How work is done (tasks, assignees, workflows)
- When work is done (dates, milestones)
Game teams also need strong control over what they are building: mechanics, systems, content, progression, and player-facing outcomes.
HacknPlan addresses this gap by linking production management with living game design documentation.
| Classic PM tools | HacknPlan | ||
|---|---|---|---|
| What | Concepts | ❌ | ✔️ |
| Mechanics | ❌ | ✔️ | |
| Characters | ❌ | ✔️ | |
| Narrative | ❌ | ✔️ | |
| How | Tasks | ✔️ | ✔️ |
| Resources | ✔️ | ✔️ | |
| When | Milestones | ✔️ | ✔️ |
| Sprints | ✔️ | ✔️ | |
| Deadlines | ✔️ | ✔️ |
Core tools that connect design and execution
- Game design model: a tree of design elements that gives structure and context to requirements, similar to a dynamic GDD.
- Discipline-based categorization: category-specific views (Art, Programming, Design, etc.) plus a global board to keep both local focus and project-wide visibility.
This integration helps teams keep documentation current while tracking implementation progress against real production work.