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Work items

User stories

In HacknPlan, user stories are higher-level work items that can contain child tasks.

A story represents a feature or requirement from player-value perspective, while child tasks represent implementation work.

This adds an organizational layer between detailed tasks and high-level game design.

Image

Lifecycle

User stories follow the same board lifecycle model as tasks:

  • Planned
  • In progress
  • Testing
  • Completed

Assignment behavior:

  • stories can have assigned users
  • child tasks can have their own assignees
  • assigning a user to a child task auto-adds them to the parent story
  • removing a user from a story removes them from child tasks where applicable

Classification

Stories can be classified by:

  • Game design element (optional, recommended)
  • Board
  • Tags

Creating a user story

Create from New or shortcut U.

Like task creation, story creation is progressive. Use Edit fields and Remember fields to control form complexity and defaults.

Admins can enforce required fields in Administration -> Modules.

Available fields include:

  • title
  • design element
  • assigned users
  • tags
  • board
  • importance
  • start/due dates
  • estimated cost
  • description
  • child tasks
  • attachments
  • dependencies

Studio supports batch story creation.