Projects
Setting up a project
HacknPlan supports unlimited projects. In most cases, keeping one game under one project is the simplest model, especially on Personal plans.
Split into multiple projects only when boundaries are clear (for example, game and tooling managed separately).
Creating a project
Create from New -> Project or shortcut P.
Studio admins can choose whether the project is created in personal or Studio workspace.
Module configuration
Project setup includes feature presets:
- Lite
- Documentation
- Agile
- Full suite
- Custom
Use module toggles to remove unused features and keep the UI focused.
Project template (Studio)
Studio projects can be initialized from existing projects.
Template options:
- master data (required)
- users
- game design model
- boards
- work items
Project information
Setup fields include:
- Name
- Description
- Cost metric (hours, days, or points)
- Hours per day (when using days)
- Logo (Personal Plus and Studio)
- General info (formatted text)
Understanding project structure
HacknPlan organizes delivery around work items (tasks and user stories), with additional dimensions:
- Boards/milestones: time scope
- Design elements: functional scope
- Categories: discipline scope
Main sections available from the left menu include dashboards, boards, backlog, game design model, reports, planning tools, and administration.
Typical cadence:
- use design model and backlog for planning
- run execution from boards
- evaluate via metrics and reports
Closing a project
Admins can close/reopen projects from:
Administration -> General -> Close project
Closed projects remain accessible to administrators.